Face/Polygon/Element Rollout
In this rollout everything dealing with faces, polygons and elements is handled:
Create
:
Create faces. Similar to Edit Mesh.
Flip:
Flip normals. Similar to Edit Mesh.
Unify:
Unify normals. Similar to Edit Mesh.
FlipMD:
Flip mode. Similar to Edit Mesh.
Div
:
Divide faces. Similar to Edit Mesh.
Cut:
Cut faces. Similar to Edit Mesh.
SlicePl/Slice:
Slice Plane. Similar to Edit Mesh.
Rst:
Reset Slice Plane.
Extr:
Extrude faces. Similar to Edit Mesh.
Local:
Set extrude/bevel normals to group/local. Similar to Edit Mesh.
Bev:
Bevel. Similar to Edit Mesh.
VertColor:
Set Vertex color of the selected faces/polys/elements. Similar to Edit Mesh.
AdjColor:
Adjust vertex colors. Puts up the
Adjust Vertex Colors Dialog
, where you can "fine-tune" the vertex colors of the selected faces.
View:
Align to view. Similar to Edit Mesh.
Grid:
Align to Grid. Similar to Edit Mesh.
Plan:
Make planar. Similar to Edit Mesh.
X/Y/Z:
Make planar in x/y/z direction.
Shape..:
Shape from Edge. Similar to Edit Mesh.
Detach:
Detach directly to objects. Object name is "Object
nn
", where
nn
is a number.
..Elem:
Detach directly to elements.
..Clone:
Detach directly as clone. Object name is "Object
nn
", where
nn
is a number.
...:
Puts up the original detach dialog, where you can specify a name for a detached object.